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Screen Space Ambient Occlusion in Crysis
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01:20  - hace un año
Demonstration of Screen Space Ambient Occlusion (SSAO) technology used in PC game Crysis (2007). Video was produced using demo version of game. Following console variables were modified for enabling SSAO visualization mode: r_ShowRenderTarget=11, r_ShowRenderTarget_FullScreen=1. More contrast and grayscale filter where applied during video encoding.
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